tag:blogger.com,1999:blog-4793784353710966552024-03-14T07:35:53.010+05:30pixel-architectAnonymoushttp://www.blogger.com/profile/11257313511611346741noreply@blogger.comBlogger102125tag:blogger.com,1999:blog-479378435371096655.post-31865592167362965482015-06-05T21:06:00.000+05:302015-06-05T21:08:08.082+05:30OpenGL light setup for Blender<div dir="ltr" style="text-align: left;" trbidi="on">
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-AkIwyiORbEw/VXHAkwyDD5I/AAAAAAAACGk/SduCv5_U3p4/s1600/OpenGL.gif" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="350" src="http://4.bp.blogspot.com/-AkIwyiORbEw/VXHAkwyDD5I/AAAAAAAACGk/SduCv5_U3p4/s640/OpenGL.gif" width="940" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div style="box-sizing: border-box; margin-bottom: 10px;">
I prefer a custom OpenGL lights setup that more or less mimics the Maya’s viewport default light setup. I thought it would be nice to share it with you guys.<br />
Below, is a tiny python script I made to set these setting for you. Just go to the script editor and copy-paste the following code and it will do the work for you.</div>
<script src="https://gist.github.com/kanishk2391/da6cb55155db7af01468.js"></script>
</div>
<div class="blogger-post-footer">Kanishk Chouhan
kanishk2391@gmail.com
www.pixel-architect.blogspot.com</div>Anonymoushttp://www.blogger.com/profile/11257313511611346741noreply@blogger.com0tag:blogger.com,1999:blog-479378435371096655.post-89044851863645538282015-03-30T07:31:00.003+05:302015-03-30T07:45:32.979+05:30Likeness Study - Jesse Eisenberg<div dir="ltr" style="text-align: left;" trbidi="on">
<div class="separator" style="clear: both;">
Fascinated by the first look of Jesse Eisenberg as Lex Luthor in the upcoming Superman Vs Batman movie</div>
<div class="separator" style="clear: both;">
I could not resist myself from sculpting this one...</div>
<div class="separator" style="clear: both;">
Here it is...</div>
<div class="separator" style="clear: both;">
would love to hear your critics and comments on this one..</div>
<div class="separator" style="clear: both;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-nUs2FPdRB9A/VRiuWUjwE8I/AAAAAAAACDY/C_MqYBRvb1Y/s1600/LexLuthor_Final.gif" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: left;"><img border="0" src="http://2.bp.blogspot.com/-nUs2FPdRB9A/VRiuWUjwE8I/AAAAAAAACDY/C_MqYBRvb1Y/s1600/LexLuthor_Final.gif" height="640" width="457" /></a></div>
<br /></div>
<div class="blogger-post-footer">Kanishk Chouhan
kanishk2391@gmail.com
www.pixel-architect.blogspot.com</div>Anonymoushttp://www.blogger.com/profile/11257313511611346741noreply@blogger.com0tag:blogger.com,1999:blog-479378435371096655.post-79235903005230914982014-10-18T13:24:00.000+05:302014-10-18T13:29:39.388+05:30Beast<div dir="ltr" style="text-align: left;" trbidi="on">
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: left;">
Found this amazing concept by Avener Geller a few days back on his website</div>
<div class="separator" style="clear: both; text-align: left;">
Decided to take it to 3d..</div>
<div class="separator" style="clear: both; text-align: left;">
Sculpted in Zbrush</div>
<div class="separator" style="clear: both; text-align: left;">
Modeling,Texturing,Shading.Fur,Lighting done in Blender</div>
<div class="separator" style="clear: both; text-align: left;">
Cycles is dammn impressive...</div>
<div class="separator" style="clear: both; text-align: left;">
Simple to use..</div>
<div class="separator" style="clear: both; text-align: left;">
The node based structure makes it easier to control the shading....</div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
Avener Geller - <a href="http://avnergeller.blogspot.in/2013/10/another-beast.html">http://avnergeller.blogspot.in/2013/10/another-beast.html</a></div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-lOpI-E6jGdY/VEIX1V7EVhI/AAAAAAAABwU/pHZNrGej314/s1600/Beast_Upload3.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: left;"><img border="0" src="http://4.bp.blogspot.com/-lOpI-E6jGdY/VEIX1V7EVhI/AAAAAAAABwU/pHZNrGej314/s940/Beast_Upload3.jpg" height="403" width="940" /></a></div>
<div class="separator" style="clear: both; text-align: left;">
<a href="http://1.bp.blogspot.com/-_FdDkk5kzJw/VEIYsEzI1FI/AAAAAAAABwc/_2tga8G54fg/s1600/SnapShot2.png" imageanchor="1" style="clear: left; display: inline !important; margin-bottom: 1em; margin-right: 1em; text-align: center;"><img border="0" src="http://1.bp.blogspot.com/-_FdDkk5kzJw/VEIYsEzI1FI/AAAAAAAABwc/_2tga8G54fg/s1600/SnapShot2.png" height="328" width="640" /></a></div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-O6NeA-L0LRo/VEIYsHOHDTI/AAAAAAAABwg/uB8ujs0HRm4/s1600/SnapShot1.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://2.bp.blogspot.com/-O6NeA-L0LRo/VEIYsHOHDTI/AAAAAAAABwg/uB8ujs0HRm4/s1600/SnapShot1.png" height="332" width="640" /></a></div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<br /></div>
<div class="blogger-post-footer">Kanishk Chouhan
kanishk2391@gmail.com
www.pixel-architect.blogspot.com</div>Anonymoushttp://www.blogger.com/profile/11257313511611346741noreply@blogger.com0tag:blogger.com,1999:blog-479378435371096655.post-46152721673835809092014-07-17T20:26:00.000+05:302014-07-17T20:26:18.195+05:30Vray Shaders...<div dir="ltr" style="text-align: left;" trbidi="on">
Have been busy learning about the very awesome renderer from chaosgroup... Vray<br />
<div>
It is an amazing renderer with soo much customisations available...</div>
<div>
Soo much control....very powerful...physically accurate...takes a bit long to render bt i guess that is affordable considering the quality it gives...</div>
<div>
Soo had this file from the cool tutorial by cgcookie.com explaining the shading part of cycles in blender...</div>
<div>
I decided to take it into maya nd render it with vray</div>
<div>
The SSS is a pleasure to work with...</div>
<div>
The RT engine is perfect to tweak ur shaders...though i got different results with SSS on RT nd the final render...</div>
<div>
<br /></div>
<div>
Here is the output...</div>
<div class="separator" style="clear: both; text-align: left;">
<a href="http://1.bp.blogspot.com/-ll59kIEYRHU/U8fgwlYzYZI/AAAAAAAABtA/OzVCnemmWUE/s1600/unnamed.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: center;"><img border="0" src="http://1.bp.blogspot.com/-ll59kIEYRHU/U8fgwlYzYZI/AAAAAAAABtA/OzVCnemmWUE/s940/unnamed.jpg" /></a><a href="http://1.bp.blogspot.com/-ll59kIEYRHU/U8fgwlYzYZI/AAAAAAAABtA/OzVCnemmWUE/s1600/unnamed.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: center;"><br /></a><a href="http://1.bp.blogspot.com/-ll59kIEYRHU/U8fgwlYzYZI/AAAAAAAABtA/OzVCnemmWUE/s1600/unnamed.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: center;"><br /></a><a href="http://1.bp.blogspot.com/-ll59kIEYRHU/U8fgwlYzYZI/AAAAAAAABtA/OzVCnemmWUE/s1600/unnamed.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: center;"><br /></a></div>
<div>
<iframe allowfullscreen="" frameborder="0" height="528" mozallowfullscreen="" src="//player.vimeo.com/video/99700860?color=ff0179" webkitallowfullscreen="" width="940"></iframe></div>
<a href="http://vimeo.com/99700860">Hobo VrayTest v02</a> from <a href="http://vimeo.com/kanishk2391">Kanishk Chouhan</a> on <a href="https://vimeo.com/">Vimeo</a>.</div>
<div class="blogger-post-footer">Kanishk Chouhan
kanishk2391@gmail.com
www.pixel-architect.blogspot.com</div>Anonymoushttp://www.blogger.com/profile/11257313511611346741noreply@blogger.com0tag:blogger.com,1999:blog-479378435371096655.post-4965621411075672742014-05-23T08:55:00.000+05:302014-05-23T18:39:04.569+05:30Reconstruct Subdiv for Maya [Python]<div dir="ltr" style="text-align: left;" trbidi="on">
Just trying my hands on making little tools that could be useful in day to day work...<br />
Here's a small script which reverses the result of the smooth operation in maya even after deleting the history...and also preserves your UV<br />
I know Zbrush and Mudbox already have this tool but i wanted to make it available withing maya<br />
I have tried it on various models and seems to be givinn correct results..except for one or two models..<br />
I shall be working on the bugfixes soon...but as of now u r free to try this script on your models and let me know if you face any issues..<br />
WARNING : It takes a while to calculate the mesh....may cause maya to freeze for a while...
<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-tRFETxO1bGY/U369819-50I/AAAAAAAABrY/Z99DBiF8AHw/s1600/BeforeAfter.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://4.bp.blogspot.com/-tRFETxO1bGY/U369819-50I/AAAAAAAABrY/Z99DBiF8AHw/s1600/BeforeAfter.jpg" height="312" width="940" /></a></div>
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
Here is the script...
<br />
<br />
<!-- HTML generated using hilite.me --><br />
<div style="background: #242424; border-width: .1em .1em .1em .8em; border: solid gray; overflow: auto; padding: .2em .6em; width: auto;">
<table><tbody>
<tr><td><pre style="line-height: 125%; margin: 0;"> 1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43</pre>
</td><td><pre style="line-height: 125%; margin: 0;"><span style="color: #75715e;">#---------Reconstruct Subdiv Script for Maya----------</span>
<span style="color: #75715e;">#Script by - Kanishk Chouhan</span>
<span style="color: #75715e;">#Email - kanishk2391@gmail.com</span>
<span style="color: #75715e;">#Blog - www.pixel-architect.blogspot.com</span>
<span style="color: #75715e;">#Description - </span>
<span style="color: #75715e;">#This script allows u to reverse the result of smooth operation in maya after deleting the history</span>
<span style="color: #75715e;">#It also preserves the original UV of the mesh</span>
<span style="color: #75715e;">#Select the mesh u want to unsmooth and execute the script</span>
<span style="color: #75715e;">#Script might take some time to execute depending on the polycount...</span>
<span style="color: #f92672;">import</span> <span style="color: #f8f8f2;">maya.cmds</span> <span style="color: #f92672;">as</span> <span style="color: #f8f8f2;">cmds</span>
<span style="color: #f92672;">import</span> <span style="color: #f8f8f2;">maya.mel</span> <span style="color: #f92672;">as</span> <span style="color: #f8f8f2;">mel</span>
<span style="color: #75715e;">#Get the selected mesh</span>
<span style="color: #f8f8f2;">selectedMesh</span><span style="color: #f92672;">=</span><span style="color: #f8f8f2;">cmds</span><span style="color: #f92672;">.</span><span style="color: #f8f8f2;">ls(</span> <span style="color: #f8f8f2;">selection</span><span style="color: #f92672;">=</span><span style="color: #f8f8f2;">True</span> <span style="color: #f8f8f2;">)[</span><span style="color: #ae81ff;">0</span><span style="color: #f8f8f2;">]</span>
<span style="color: #75715e;">#Get the vertex count i.e. vertex id of last vertex...</span>
<span style="color: #f8f8f2;">vertexCount</span><span style="color: #f92672;">=</span><span style="color: #f8f8f2;">cmds</span><span style="color: #f92672;">.</span><span style="color: #f8f8f2;">polyEvaluate(</span> <span style="color: #f8f8f2;">v</span><span style="color: #f92672;">=</span><span style="color: #f8f8f2;">True</span> <span style="color: #f8f8f2;">)</span>
<span style="color: #f8f8f2;">vertexId</span> <span style="color: #f92672;">=</span> <span style="color: #f8f8f2;">selectedMesh</span><span style="color: #f92672;">+</span><span style="color: #e6db74;">'.vtx['</span><span style="color: #f92672;">+</span><span style="color: #f8f8f2;">str(vertexCount)</span><span style="color: #f92672;">+</span><span style="color: #e6db74;">']'</span>
<span style="color: #f8f8f2;">cmds</span><span style="color: #f92672;">.</span><span style="color: #f8f8f2;">select(vertexId)</span>
<span style="color: #75715e;">#Convert selection to edges...</span>
<span style="color: #f8f8f2;">x</span><span style="color: #f92672;">=</span><span style="color: #f8f8f2;">cmds</span><span style="color: #f92672;">.</span><span style="color: #f8f8f2;">polyListComponentConversion(</span> <span style="color: #f8f8f2;">fv</span><span style="color: #f92672;">=</span><span style="color: #f8f8f2;">True,te</span><span style="color: #f92672;">=</span><span style="color: #f8f8f2;">True</span> <span style="color: #f8f8f2;">)</span>
<span style="color: #f8f8f2;">cmds</span><span style="color: #f92672;">.</span><span style="color: #f8f8f2;">select(x)</span>
<span style="color: #75715e;">#get the edges number...</span>
<span style="color: #f8f8f2;">k</span><span style="color: #f92672;">=</span><span style="color: #f8f8f2;">x[</span><span style="color: #ae81ff;">0</span><span style="color: #f8f8f2;">]</span><span style="color: #f92672;">.</span><span style="color: #f8f8f2;">rfind(</span><span style="color: #e6db74;">']'</span><span style="color: #f8f8f2;">)</span>
<span style="color: #f8f8f2;">l</span><span style="color: #f92672;">=</span><span style="color: #f8f8f2;">x[</span><span style="color: #ae81ff;">0</span><span style="color: #f8f8f2;">]</span><span style="color: #f92672;">.</span><span style="color: #f8f8f2;">rfind(</span><span style="color: #e6db74;">'['</span><span style="color: #f8f8f2;">)</span>
<span style="color: #f8f8f2;">start</span> <span style="color: #f92672;">=</span> <span style="color: #f8f8f2;">x[</span><span style="color: #ae81ff;">0</span><span style="color: #f8f8f2;">][l</span><span style="color: #f92672;">+</span><span style="color: #ae81ff;">1</span><span style="color: #f8f8f2;">:]</span>
<span style="color: #f8f8f2;">edges</span> <span style="color: #f92672;">=</span> <span style="color: #f8f8f2;">str(start[:</span><span style="color: #f92672;">-</span><span style="color: #ae81ff;">1</span><span style="color: #f8f8f2;">])</span>
<span style="color: #f8f8f2;">colon</span> <span style="color: #f92672;">=</span> <span style="color: #f8f8f2;">edges</span><span style="color: #f92672;">.</span><span style="color: #f8f8f2;">split(</span><span style="color: #e6db74;">':'</span><span style="color: #f8f8f2;">)</span>
<span style="color: #75715e;">#Select edge loops and rings...</span>
<span style="color: #f8f8f2;">mel</span><span style="color: #f92672;">.</span><span style="color: #f8f8f2;">eval(</span><span style="color: #e6db74;">'SelectEdgeLoopSp;'</span><span style="color: #f8f8f2;">)</span>
<span style="color: #f8f8f2;">mel</span><span style="color: #f92672;">.</span><span style="color: #f8f8f2;">eval(</span><span style="color: #e6db74;">'polySelectEdgesEveryN "edgeRing" 2;'</span><span style="color: #f8f8f2;">)</span>
<span style="color: #f8f8f2;">mel</span><span style="color: #f92672;">.</span><span style="color: #f8f8f2;">eval(</span><span style="color: #e6db74;">'SelectEdgeLoopSp;'</span><span style="color: #f8f8f2;">)</span>
<span style="color: #f8f8f2;">mel</span><span style="color: #f92672;">.</span><span style="color: #f8f8f2;">eval(</span><span style="color: #e6db74;">'SelectEdgeLoopSp;'</span><span style="color: #f8f8f2;">)</span>
<span style="color: #f8f8f2;">mel</span><span style="color: #f92672;">.</span><span style="color: #f8f8f2;">eval(</span><span style="color: #e6db74;">'SelectEdgeLoopSp;'</span><span style="color: #f8f8f2;">)</span>
<span style="color: #f8f8f2;">mel</span><span style="color: #f92672;">.</span><span style="color: #f8f8f2;">eval(</span><span style="color: #e6db74;">'polySelectEdgesEveryN "edgeRing" 2;'</span><span style="color: #f8f8f2;">)</span>
<span style="color: #75715e;">#Delete the selected edgeloops</span>
<span style="color: #f8f8f2;">cmds</span><span style="color: #f92672;">.</span><span style="color: #f8f8f2;">polyDelEdge(</span> <span style="color: #f8f8f2;">cv</span><span style="color: #f92672;">=</span><span style="color: #f8f8f2;">True</span> <span style="color: #f8f8f2;">)</span>
<span style="color: #f8f8f2;">cmds</span><span style="color: #f92672;">.</span><span style="color: #f8f8f2;">select(selectedMesh)</span>
</pre>
</td></tr>
</tbody></table>
</div>
<br />
<div style="text-align: center;">
U can download it from the link below....
</div>
<div style="text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://docs.google.com/uc?authuser=0&id=0Bwm03q12cCx1WGV6MklGQk5HeEE&export=download" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"><img border="0" src="http://1.bp.blogspot.com/-ib2lWbAOk7M/U3QnEcggxKI/AAAAAAAABrE/lrVQe_ubJfg/s1600/Download_button.png" /></a></div>
<br /></div>
<div class="blogger-post-footer">Kanishk Chouhan
kanishk2391@gmail.com
www.pixel-architect.blogspot.com</div>Anonymoushttp://www.blogger.com/profile/11257313511611346741noreply@blogger.com1tag:blogger.com,1999:blog-479378435371096655.post-61049152464569832532014-05-15T08:05:00.000+05:302014-05-15T21:22:18.467+05:30Maya...Python...nd loads of coding...<div dir="ltr" style="text-align: left;" trbidi="on">
So..been busy learning the Maya Python integration for the past 3-4 weeks...<br />
Finally managed to make a small utility tool for maya..<br />
Nothing fancy but it helped me learn a lot...<br />
The tool basically serves the purpose of a <b>Render Queue</b>...<br />
helping the animators and the lighting artist sort out the shots in the production...<br />
<br />
The animators can <b>submit the file</b> to the queue with just one click of a button and it <b>automatically saves</b> <b>the playblast</b> and the image in the<b> image plane</b> to the location of the maya file...<br />
It also saves the<b> frame length</b> of the shot as well the <b>submission time</b>.<br />
<br />
The lighting artist can then check the queue for the pending files in the animation list...The artist can select the file from the list and <b>open the folder location</b>..<b>.view the playblast</b> or <b>view the image plane</b> directly from the ui..<br />
<br />
Soo basically u can have 10 or more animators animating the shots and queuing it up for the lighting artists simultaneously with this tool..<br />
Just place the xml files on sever and repath them in the code...and it should be accessible on any pc across ur network...<br />
<br />
All the data has been managed using <b>xml files</b> hence it stays safe even when u close maya or shut down ur pc..<br />
<br />
Here's a UI snapshot of the utility...<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-Di8Wipp8_Mc/U3QivksMJXI/AAAAAAAABq0/uC5bgWcx-Cw/s1600/UI_Snapshot.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://2.bp.blogspot.com/-Di8Wipp8_Mc/U3QivksMJXI/AAAAAAAABq0/uC5bgWcx-Cw/s1600/UI_Snapshot.jpg" height="508" width="640" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
And a lil video describing the tool...</div>
<iframe allowfullscreen="" frameborder="0" height="540" mozallowfullscreen="" src="//player.vimeo.com/video/95377504" webkitallowfullscreen="" width="960"></iframe> <br />
<a href="http://vimeo.com/95377504">RenderQueue - Python</a> from <a href="http://vimeo.com/kanishk2391">Kanishk Chouhan</a> on <a href="https://vimeo.com/">Vimeo</a>.<br />
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
I learnt a lot of things while making the tool...</div>
<div class="separator" style="clear: both; text-align: left;">
</div>
<ul style="text-align: left;">
<li>Python Maya integration</li>
<li>Qt designer</li>
<li>Reading and writing xml files for data storage</li>
<li>Functions,Classes ,Procedures etc in python</li>
</ul>
<div>
Next on the list is surely Maya API and the PyQt PySide stuff...<br />
<br />
I even managed to get my github working finally...<br />
here's the link to the repository <a href="https://github.com/kanishk2391/RenderQueue" target="_blank">https://github.com/kanishk2391/RenderQueue</a></div>
<div>
<br /></div>
<div>
<div style="text-align: center;">
You can download and try this tool from my google drive</div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://drive.google.com/folderview?id=0Bwm03q12cCx1THpnS1dvSFBBYUU&usp=sharing" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"><img border="0" src="http://1.bp.blogspot.com/-ib2lWbAOk7M/U3QnEcggxKI/AAAAAAAABrE/lrVQe_ubJfg/s1600/Download_button.png" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
If u have any queries regarding this tool or any thing related to maya python...feel free to contact me - <b><u><a href="mailto:kanishk2391@gmail.com">kanishk2391@gmail.com</a></u></b></div>
<div class="separator" style="clear: both; text-align: center;">
</div>
</div>
<div>
<br /></div>
<br />
<br /></div>
<div class="blogger-post-footer">Kanishk Chouhan
kanishk2391@gmail.com
www.pixel-architect.blogspot.com</div>Anonymoushttp://www.blogger.com/profile/11257313511611346741noreply@blogger.com0tag:blogger.com,1999:blog-479378435371096655.post-83555919722301314852014-03-17T19:40:00.000+05:302014-04-15T01:11:32.171+05:30Maya particles...<div dir="ltr" style="text-align: left;" trbidi="on">Maya particles done in some free time...<br />
<br />
<iframe allowfullscreen="" frameborder="0" height="540" mozallowfullscreen="" src="//player.vimeo.com/video/88765161" webkitallowfullscreen="" width="960"></iframe> <br />
<a href="http://vimeo.com/88765161">Maya Particles...</a> from <a href="http://vimeo.com/kanishk2391">Kanishk Chouhan</a> on <a href="https://vimeo.com/">Vimeo</a>.</div><div class="blogger-post-footer">Kanishk Chouhan
kanishk2391@gmail.com
www.pixel-architect.blogspot.com</div>Anonymoushttp://www.blogger.com/profile/11257313511611346741noreply@blogger.com0tag:blogger.com,1999:blog-479378435371096655.post-57353506629330641012014-03-02T07:11:00.000+05:302014-04-15T01:12:36.239+05:30Maya nCloth face disintegration<div dir="ltr" style="text-align: left;" trbidi="on">Learning the maya dynamics in the free time i have these days.. ;)<br />
<br />
<iframe allowfullscreen="" frameborder="0" height="540" mozallowfullscreen="" src="//player.vimeo.com/video/87955714" webkitallowfullscreen="" width="960"></iframe> <br />
<a href="http://vimeo.com/87955714">Maya nCloth Sim</a> from <a href="http://vimeo.com/kanishk2391">Kanishk Chouhan</a> on <a href="https://vimeo.com/">Vimeo</a>.</div><div class="blogger-post-footer">Kanishk Chouhan
kanishk2391@gmail.com
www.pixel-architect.blogspot.com</div>Anonymoushttp://www.blogger.com/profile/11257313511611346741noreply@blogger.com0tag:blogger.com,1999:blog-479378435371096655.post-72809972247422289742014-02-23T22:12:00.000+05:302014-04-15T01:20:03.376+05:30Camaro - Blender Cycles<div dir="ltr" style="text-align: left;" trbidi="on">
<div class="separator" style="clear: both; text-align: center;">
</div>
<div style="text-align: left;">
More blender stuff<br />
Did the shading lighting and compositing for this one<br />
Totally done in Blender...<br />
<br />
Model downloaded from internet....<br />
<br /></div>
<div style="text-align: left;">
<a href="http://2.bp.blogspot.com/-45-ztMAt3I4/UwokDceGHJI/AAAAAAAABjU/LhAMtIkkQNw/s1600/Wall.jpg" imageanchor="1" style="clear: left; display: inline !important; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://2.bp.blogspot.com/-45-ztMAt3I4/UwokDceGHJI/AAAAAAAABjU/LhAMtIkkQNw/s1600/Wall.jpg" height="440" width="940" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div style="text-align: left;">
Here is the noodle setup in the compositor</div>
<a href="http://1.bp.blogspot.com/-caHPFjf8yP8/Uw-Rx4Y6ZkI/AAAAAAAABjo/SqN9Ea1bQho/s1600/noodles.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://1.bp.blogspot.com/-caHPFjf8yP8/Uw-Rx4Y6ZkI/AAAAAAAABjo/SqN9Ea1bQho/s1600/noodles.jpg" height="248" width="940" /></a><br />
<a href="http://2.bp.blogspot.com/-45-ztMAt3I4/UwokDceGHJI/AAAAAAAABjU/LhAMtIkkQNw/s1600/Wall.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><br />
</a></div>
<div class="blogger-post-footer">Kanishk Chouhan
kanishk2391@gmail.com
www.pixel-architect.blogspot.com</div>Anonymoushttp://www.blogger.com/profile/11257313511611346741noreply@blogger.com0tag:blogger.com,1999:blog-479378435371096655.post-16523518695861628052014-02-16T13:41:00.000+05:302014-04-15T01:22:48.229+05:30More Smoke...<div dir="ltr" style="text-align: left;" trbidi="on">More smoke rnd in blender...<br />
<br />
<iframe allowfullscreen="" frameborder="0" height="540" mozallowfullscreen="" src="//player.vimeo.com/video/86812783" webkitallowfullscreen="" width="960"></iframe> <br />
<a href="http://vimeo.com/86812783">Blender Smokey...</a> from <a href="http://vimeo.com/kanishk2391">Kanishk Chouhan</a> on <a href="https://vimeo.com/">Vimeo</a>.<br />
<br />
and here is another version (slightly low dense)<br />
<br />
<iframe allowfullscreen="" frameborder="0" height="540" mozallowfullscreen="" src="//player.vimeo.com/video/86814401" webkitallowfullscreen="" width="960"></iframe> <br />
<a href="http://vimeo.com/86814401">Blender Smokey2</a> from <a href="http://vimeo.com/kanishk2391">Kanishk Chouhan</a> on <a href="https://vimeo.com/">Vimeo</a>.<br />
<br />
</div><div class="blogger-post-footer">Kanishk Chouhan
kanishk2391@gmail.com
www.pixel-architect.blogspot.com</div>Anonymoushttp://www.blogger.com/profile/11257313511611346741noreply@blogger.com0tag:blogger.com,1999:blog-479378435371096655.post-33457876968419984692014-02-14T23:51:00.002+05:302014-04-15T01:23:47.208+05:30Whispy Smoke - Maya Fluids<div dir="ltr" style="text-align: left;" trbidi="on">First try with maya fluids...<br />
too many attributes to play with...<br />
but its fun...<br />
njoyying the learning process...<br />
<br />
<iframe allowfullscreen="" frameborder="0" height="540" mozallowfullscreen="" src="//player.vimeo.com/video/86682427" webkitallowfullscreen="" width="960"></iframe> <br />
<a href="http://vimeo.com/86682427">Whispy Smoke - Maya Fluids</a> from <a href="http://vimeo.com/kanishk2391">Kanishk Chouhan</a> on <a href="https://vimeo.com/">Vimeo</a>.</div><div class="blogger-post-footer">Kanishk Chouhan
kanishk2391@gmail.com
www.pixel-architect.blogspot.com</div>Anonymoushttp://www.blogger.com/profile/11257313511611346741noreply@blogger.com0tag:blogger.com,1999:blog-479378435371096655.post-50703638447940401232014-02-01T18:02:00.001+05:302014-04-15T01:25:16.970+05:30Zbrush Fibremesh...<div dir="ltr" style="text-align: left;" trbidi="on"><div class="separator" style="clear: both; text-align: left;">Keeping up with the lunchcrunches...</div><div class="separator" style="clear: both; text-align: left;">Learning the fibremesh...</div><div class="separator" style="clear: both; text-align: left;">Rendered in arnold.. ;)</div><div class="separator" style="clear: both; text-align: left;"><br />
</div><div class="separator" style="clear: both; text-align: left;"><a href="http://1.bp.blogspot.com/-8ov2hB2Qei8/UuzoT0KvPPI/AAAAAAAABcg/sh0dLXDNT3g/s1600/Beard_Comp.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://1.bp.blogspot.com/-8ov2hB2Qei8/UuzoT0KvPPI/AAAAAAAABcg/sh0dLXDNT3g/s1600/Beard_Comp.jpg" height="427" width="940" /></a></div><br />
</div><div class="blogger-post-footer">Kanishk Chouhan
kanishk2391@gmail.com
www.pixel-architect.blogspot.com</div>Anonymoushttp://www.blogger.com/profile/11257313511611346741noreply@blogger.com0tag:blogger.com,1999:blog-479378435371096655.post-38191442536855244812014-01-02T16:34:00.002+05:302014-04-15T01:27:35.954+05:30First Lunchcrunch of 2014<div dir="ltr" style="text-align: left;" trbidi="on"><div class="separator" style="clear: both; text-align: left;">Been long i did something for lunchcrunch....</div><div class="separator" style="clear: both; text-align: left;">here is a quickie done using Zbrush and rendered in Blender Cycles...</div><div class="separator" style="clear: both; text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-Lrf_XdfYBic/UsVHJCnzLEI/AAAAAAAABbU/huy7Afjx7bE/s1600/untitled.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://4.bp.blogspot.com/-Lrf_XdfYBic/UsVHJCnzLEI/AAAAAAAABbU/huy7Afjx7bE/s1600/untitled.png" height="439" width="940" /></a></div><br />
</div><div class="blogger-post-footer">Kanishk Chouhan
kanishk2391@gmail.com
www.pixel-architect.blogspot.com</div>Anonymoushttp://www.blogger.com/profile/11257313511611346741noreply@blogger.com0tag:blogger.com,1999:blog-479378435371096655.post-44892781104754607322013-12-26T22:48:00.000+05:302014-04-15T01:29:17.562+05:30Glass Shatter - Blender<div dir="ltr" style="text-align: left;" trbidi="on">More blender stuff...<br />
Learning the cell fracture addon...<br />
and the passes system with cycles...<br />
<br />
<iframe allowfullscreen="" frameborder="0" height="540" mozallowfullscreen="" src="//player.vimeo.com/video/82697659" webkitallowfullscreen="" width="960"></iframe> <br />
<a href="http://vimeo.com/82697659">GlassShatter Blender</a> from <a href="http://vimeo.com/kanishk2391">Kanishk Chouhan</a> on <a href="https://vimeo.com/">Vimeo</a>.<br />
<br />
</div><div class="blogger-post-footer">Kanishk Chouhan
kanishk2391@gmail.com
www.pixel-architect.blogspot.com</div>Anonymoushttp://www.blogger.com/profile/11257313511611346741noreply@blogger.com0tag:blogger.com,1999:blog-479378435371096655.post-66202224842561555112013-12-13T03:26:00.001+05:302014-04-15T01:29:57.381+05:30Blender Smoke Simulation<div dir="ltr" style="text-align: left;" trbidi="on">Learning the blender's smoke simulator with particles...<br />
fun thing to play with...<br />
wondering why is it jittery...??<br />
<br />
<iframe allowfullscreen="" frameborder="0" height="540" mozallowfullscreen="" src="//player.vimeo.com/video/81742290" webkitallowfullscreen="" width="960"></iframe> <br />
<a href="http://vimeo.com/81742290">Blender Smoke Simulator - Blast</a> from <a href="http://vimeo.com/kanishk2391">Kanishk Chouhan</a> on <a href="https://vimeo.com/">Vimeo</a>.<br />
<br />
</div><div class="blogger-post-footer">Kanishk Chouhan
kanishk2391@gmail.com
www.pixel-architect.blogspot.com</div>Anonymoushttp://www.blogger.com/profile/11257313511611346741noreply@blogger.com0tag:blogger.com,1999:blog-479378435371096655.post-17631240477386063512013-10-07T10:15:00.001+05:302014-04-15T01:38:39.221+05:30More Blender Cycles Testing....<div dir="ltr" style="text-align: left;" trbidi="on">Checking SSS with displacement in blender...<br />
I am loving these results....<br />
Blender is awesomee....<br />
<br />
Model and texture by <a href="http://ir-ltd.net/" target="_blank">Infinite Realities</a><br />
<br />
<iframe allowfullscreen="" frameborder="0" height="540" mozallowfullscreen="" src="//player.vimeo.com/video/76523622" webkitallowfullscreen="" width="960"></iframe> <br />
<a href="http://vimeo.com/76523622">Blender 2.69 RC SSS Testing</a> from <a href="http://vimeo.com/kanishk2391">Kanishk Chouhan</a> on <a href="https://vimeo.com/">Vimeo</a>.<br />
<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-CbKrVWtyWd0/UlI7sNyUnII/AAAAAAAABWU/gbh35n_ZjKQ/s1600/NEWWW.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="530" src="http://4.bp.blogspot.com/-CbKrVWtyWd0/UlI7sNyUnII/AAAAAAAABWU/gbh35n_ZjKQ/s640/NEWWW.jpg" width="940" /></a></div><br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-tG-9TZ1bxL4/UlI7tIVVFdI/AAAAAAAABWY/L0g54apSM1U/s1600/greyy.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="530" src="http://4.bp.blogspot.com/-tG-9TZ1bxL4/UlI7tIVVFdI/AAAAAAAABWY/L0g54apSM1U/s640/greyy.jpg" width="940" /></a></div><br />
</div><div class="blogger-post-footer">Kanishk Chouhan
kanishk2391@gmail.com
www.pixel-architect.blogspot.com</div>Anonymoushttp://www.blogger.com/profile/11257313511611346741noreply@blogger.com0Mumbai, Maharashtra, India19.0759837 72.87765590000003618.595792699999997 72.232208900000032 19.5561747 73.52310290000004tag:blogger.com,1999:blog-479378435371096655.post-30658620142018055312013-08-07T18:54:00.001+05:302014-04-15T01:36:03.885+05:30Cycles Rendering....<div dir="ltr" style="text-align: left;" trbidi="on"><div class="separator" style="clear: both; text-align: left;">Cycles is awesome....</div><div class="separator" style="clear: both; text-align: left;">One of the best renderers I ever came across</div><div class="separator" style="clear: both; text-align: left;">The realtime previews adds to its beauty</div><div class="separator" style="clear: both; text-align: left;"><br />
</div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-8ExyGVi2-Q4/UgJJg6LxyAI/AAAAAAAABUI/Y1VEJe5ONwM/s1600/Trees.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="530" src="http://2.bp.blogspot.com/-8ExyGVi2-Q4/UgJJg6LxyAI/AAAAAAAABUI/Y1VEJe5ONwM/s640/Trees.png" width="940" /></a></div><br />
</div><div class="blogger-post-footer">Kanishk Chouhan
kanishk2391@gmail.com
www.pixel-architect.blogspot.com</div>Anonymoushttp://www.blogger.com/profile/11257313511611346741noreply@blogger.com0tag:blogger.com,1999:blog-479378435371096655.post-28966222870646292532013-08-07T18:44:00.000+05:302014-04-15T01:57:28.418+05:30Learning Blender...<div dir="ltr" style="text-align: left;" trbidi="on">
So yeah I finally decided to learn one of my all time fav software blender...<br />
I had been amazed by the awesome quality of sintel...from blender foundation<br />
nd then came tears of steel which proved that blender can do everything that is needed for a vfx or cg movie<br />
<br />
Recently blender foundation released their 2013 showreel showcasing the best done in blender...<br />
It is growing up very fast and the best part is it is free and open source...<br />
<br />
I've decided to learn blender from now...<br />
probably start using it more frequently...<br />
<br />
Here's the first vid...having fun wid the cloth simulator..<br />
<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/WS3BzRtIym0?feature=player_embedded' frameborder='0'></iframe></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
</div>
<div class="blogger-post-footer">Kanishk Chouhan
kanishk2391@gmail.com
www.pixel-architect.blogspot.com</div>Anonymoushttp://www.blogger.com/profile/11257313511611346741noreply@blogger.com0tag:blogger.com,1999:blog-479378435371096655.post-49016264379241079742013-07-07T14:53:00.001+05:302013-07-07T15:12:11.193+05:30RePath Textures with new extension<div dir="ltr" style="text-align: left;" trbidi="on">
Wassup everyone...<br />
been busy with the job...hence not been able to post much stuff here...<br />
here's a small python script i came up with...<br />
<br />
We basically work with PSD's while creating textures....coz its easier to create the PSD network in thr UV Texture Editor....<br />
But the final textures are usually either tga's or tiff's...<br />
We follow a basic folder structure in which we keep all the PSD's in one folder and the corresponding TGA's in another folder...<br />
<br />
So we need to repath all the textures once we are done with the texturing...<br />
Mostly we use FileTextureManager for the repath purpose but FTM does not change the extension of the textures...<br />
<br />
<b>With this script I have provided an option to change the path as well as the extension of the textures...</b><br />
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
Lets say my folder structure is like this - </div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-w1_n-U9D1QA/UdkPFtuKwLI/AAAAAAAABSY/_Z13VExnQCo/s1600/Folders.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="93" src="http://3.bp.blogspot.com/-w1_n-U9D1QA/UdkPFtuKwLI/AAAAAAAABSY/_Z13VExnQCo/s400/Folders.jpg" width="400" /></a></div>
<br />
<b>The PSD folder contains 4 textures named -</b><br />
<br />
•a.psd<br />
•b.psd<br />
•c.psd<br />
•d.psd<br />
<br />
<b>and the TGA folder contains these 4 textures names -</b><br />
<br />
•a.tga<br />
•b.tga<br />
•c.tga<br />
•d.tga<br />
<br />
All u need to do to repath them is select the FileTextureNode in the hypershade and run the script in the python tab of your script editor and just provide the path and the new extension in the fields..<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-MYr2rbTr75o/UdkNyNrwUhI/AAAAAAAABSQ/AZAiHVhvIiw/s1600/TexturesRePath.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="213" src="http://3.bp.blogspot.com/-MYr2rbTr75o/UdkNyNrwUhI/AAAAAAAABSQ/AZAiHVhvIiw/s400/TexturesRePath.jpg" width="400" /></a></div>
<br />
<br />
Here's the script available on my google drive -<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://docs.google.com/file/d/0Bwm03q12cCx1cDJxTEx1RG92V2M/edit?usp=sharing" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"><img border="0" height="85" src="http://be2works.com/portals/0/Images/MyImages/download-now-button.png" width="200" /></a></div>
</div>
<div class="blogger-post-footer">Kanishk Chouhan
kanishk2391@gmail.com
www.pixel-architect.blogspot.com</div>Anonymoushttp://www.blogger.com/profile/11257313511611346741noreply@blogger.com0Mumbai, Maharashtra, India19.0759837 72.87765590000003618.595792699999997 72.232208900000032 19.5561747 73.52310290000004tag:blogger.com,1999:blog-479378435371096655.post-70918125621262201882013-06-11T16:04:00.000+05:302014-04-15T01:59:14.434+05:30Arnold Renderer Testing<div dir="ltr" style="text-align: left;" trbidi="on">Testing Arnold Renderer on a quick sculpt done in zbrush...<br />
Works pretty well...<br />
Liking it... more tests to come soon...<br />
<br />
<iframe allowfullscreen="" frameborder="0" height="540" mozallowfullscreen="" src="http://player.vimeo.com/video/68051443" webkitallowfullscreen="" width="960"></iframe> <br />
<a href="http://vimeo.com/68051443">Arnold_Test Render</a> from <a href="http://vimeo.com/kanishk2391">Kanishk Chouhan</a> on <a href="http://vimeo.com/">Vimeo</a>.</div><div class="blogger-post-footer">Kanishk Chouhan
kanishk2391@gmail.com
www.pixel-architect.blogspot.com</div>Anonymoushttp://www.blogger.com/profile/11257313511611346741noreply@blogger.com0tag:blogger.com,1999:blog-479378435371096655.post-2986815963109723542013-03-30T04:39:00.002+05:302014-04-15T02:01:02.907+05:30Some Snake Monster...<div dir="ltr" style="text-align: left;" trbidi="on"><div class="separator" style="clear: both; text-align: center;"></div><div style="text-align: left;">Started working on some concept characters in my mind... here's the first one...</div><div style="text-align: left;">Still in dynamesh...will polypaint it soon and then retopo may be...</div><div class="separator" style="clear: both; text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-fPQsLOrlkbQ/UVYdp7Eeq1I/AAAAAAAABNA/M4QXd3FPEBQ/s1600/Blogger.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="470" src="http://3.bp.blogspot.com/-fPQsLOrlkbQ/UVYdp7Eeq1I/AAAAAAAABNA/M4QXd3FPEBQ/s640/Blogger.jpg" width="940" /></a><a href="http://3.bp.blogspot.com/-fPQsLOrlkbQ/UVYdp7Eeq1I/AAAAAAAABNA/M4QXd3FPEBQ/s1600/Blogger.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><br />
</a><a href="http://3.bp.blogspot.com/-fPQsLOrlkbQ/UVYdp7Eeq1I/AAAAAAAABNA/M4QXd3FPEBQ/s1600/Blogger.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"></a> </div></div><div class="blogger-post-footer">Kanishk Chouhan
kanishk2391@gmail.com
www.pixel-architect.blogspot.com</div>Anonymoushttp://www.blogger.com/profile/11257313511611346741noreply@blogger.com0tag:blogger.com,1999:blog-479378435371096655.post-28951387003744553802013-03-24T00:56:00.000+05:302014-04-15T02:02:24.272+05:30Old Guy Quick Sculpt<div dir="ltr" style="text-align: left;" trbidi="on"><div class="separator" style="clear: both; text-align: center;"></div><div style="text-align: left;">Another Zbrush doodle I did...</div><div style="text-align: left;">Done in around 2-3 hours...</div><div style="text-align: left;"><br />
</div><a href="http://3.bp.blogspot.com/-JQ971VFCum8/UU4AbS-vqwI/AAAAAAAABMw/8N0hFDsUXVc/s1600/RenderNoText.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="407" src="http://3.bp.blogspot.com/-JQ971VFCum8/UU4AbS-vqwI/AAAAAAAABMw/8N0hFDsUXVc/s640/RenderNoText.jpg" width="940" /></a></div><div class="blogger-post-footer">Kanishk Chouhan
kanishk2391@gmail.com
www.pixel-architect.blogspot.com</div>Anonymoushttp://www.blogger.com/profile/11257313511611346741noreply@blogger.com0tag:blogger.com,1999:blog-479378435371096655.post-47587168804889585992013-03-01T16:08:00.002+05:302014-04-15T02:07:34.220+05:30City Projection - Maya<div dir="ltr" style="text-align: left;" trbidi="on">Did this projection test in maya...<br />
came out pretty good...much better than i expected it to be<br />
This is a single camera projection..<br />
<br />
<iframe allowfullscreen="" frameborder="0" height="540" mozallowfullscreen="" src="http://player.vimeo.com/video/60792831" webkitallowfullscreen="" width="960"></iframe> <br />
<a href="http://vimeo.com/60792831">City Projection - Maya</a> from <a href="http://vimeo.com/kanishk2391">Kanishk Chouhan</a> on <a href="http://vimeo.com/">Vimeo</a>.<br />
<br />
<br />
Here's the image used for projection..<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-tsWLygHnAS8/US_tOt1iUsI/AAAAAAAABLE/8u-0RNTFsCo/s1600/building-sky-altitude-skyscrapers-top-view-city-landscape-.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://4.bp.blogspot.com/-tsWLygHnAS8/US_tOt1iUsI/AAAAAAAABLE/8u-0RNTFsCo/s1600/building-sky-altitude-skyscrapers-top-view-city-landscape-.jpg" height="705" width="940" /></a></div><br />
</div><div class="blogger-post-footer">Kanishk Chouhan
kanishk2391@gmail.com
www.pixel-architect.blogspot.com</div>Anonymoushttp://www.blogger.com/profile/11257313511611346741noreply@blogger.com0tag:blogger.com,1999:blog-479378435371096655.post-86163864753991439162013-01-26T23:25:00.003+05:302014-04-15T02:09:13.842+05:30CreatureBox WIP<div dir="ltr" style="text-align: left;" trbidi="on">WIP of the the sculpt I have been working on....<br />
Inspired by www.creaturebox.com<br />
<div class="separator" style="clear: both; text-align: left;"><a href="http://2.bp.blogspot.com/-p3uVU5Cdhxs/UQQXqKBV7dI/AAAAAAAABJw/TSHtz2i9fys/s1600/792145_10200462948435859_953853930_o.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://2.bp.blogspot.com/-p3uVU5Cdhxs/UQQXqKBV7dI/AAAAAAAABJw/TSHtz2i9fys/s1600/792145_10200462948435859_953853930_o.jpg" height="394" width="940" /></a></div><br />
</div><div class="blogger-post-footer">Kanishk Chouhan
kanishk2391@gmail.com
www.pixel-architect.blogspot.com</div>Anonymoushttp://www.blogger.com/profile/11257313511611346741noreply@blogger.com0tag:blogger.com,1999:blog-479378435371096655.post-80339697967720410752013-01-12T14:57:00.001+05:302014-04-15T02:11:47.149+05:30LunchCrunching Again...<div dir="ltr" style="text-align: left;" trbidi="on"><div style="text-align: center;">So back to my favourite thing....LunchCrunch. Was very excited to work on some cool stuff by the guys at www.creaturebox.com . Took about 4 hours for this one...totally dynamesh....</div><div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-kaRjF3cFKpo/UPEqT_6KyAI/AAAAAAAABJY/C6jKjSYQNoI/s1600/CreatureBox_Render.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="495" src="http://2.bp.blogspot.com/-kaRjF3cFKpo/UPEqT_6KyAI/AAAAAAAABJY/C6jKjSYQNoI/s640/CreatureBox_Render.jpg" width="940" /></a></div></div><div class="blogger-post-footer">Kanishk Chouhan
kanishk2391@gmail.com
www.pixel-architect.blogspot.com</div>Anonymoushttp://www.blogger.com/profile/11257313511611346741noreply@blogger.com0